Shown below is a full gameplay capture for my bomb drop game. This was created to learn and practice instantiating gameObjects. The logic I programmed was a camera shake when the bombs explode, the bombs that are instantiated when the spacebar is pressed, and the sound that plays with the particle effect when they hit the ground.
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Shown above is my script that handles the camera movement. The script is contained in a gameObject inside of a "Camera Holder," to ensure the camera does not translate too far from it's origin.
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Shown above is my script that handles the actual "bombs" that are instantiated.
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Shown above is my simple level controller.
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