(Long-Term Project) Capstone Project- Elemental Aura (under development currently)
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Drosera-Gamelab
I was on a team of 42 people who were given 16 weeks to complete the game shown below. My role was as a Level Designer.
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Level Design I
"2D Puzzle/Exploration" is a short level I developed using Unity's 2D game kit. The project started in Level Design, and I worked on it a large amount in my free time.
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Scripting for Games I
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Topics In Games (Android Development)
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Virtual Environments I
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Game Design I
Shown below is Assignment 1. The goal for assignment 1 was to make a Perfect Information board game. My team ended up going with an innovative 4 player game that played off of the properties of magnetism. One of our most influential mechanics was a "movement chain" mechanic that enabled players to change the tide of the battle quickly. My contributions to the team were helping to write the rules, more specifically ensuring that the game was balanced for all 4 players by tweaking the movement of the positive, negative, and null pieces themselves.